<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>Chinwags from Behind a Desk</title>
	<atom:link href="http://chinwags.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://chinwags.wordpress.com</link>
	<description>Assorted Ramblings of the Java Server Community</description>
	<lastBuildDate>Sat, 14 Aug 2010 15:03:26 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='chinwags.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>Chinwags from Behind a Desk</title>
		<link>http://chinwags.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://chinwags.wordpress.com/osd.xml" title="Chinwags from Behind a Desk" />
	<atom:link rel='hub' href='http://chinwags.wordpress.com/?pushpress=hub'/>
		<item>
		<title>Railworks Review</title>
		<link>http://chinwags.wordpress.com/2010/08/14/railworks-review/</link>
		<comments>http://chinwags.wordpress.com/2010/08/14/railworks-review/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 15:02:47 +0000</pubDate>
		<dc:creator>javaguychronox</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=127</guid>
		<description><![CDATA[OH GOD THE TRAINSSSSSSSSS<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=127&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration:underline;">Railworks</span></p>
<p>So. You’ve completed Doom 3 on Nightmare. Dead Space on Impossible. STALKER on whatever-the-hard-difficulty-is-called. What next for a hardcore gamer like you? What else is there to spend your money on when you’ve already bought a mouse with more buttons than your keyboard, a screen made of platinum and lasers and various other gismos so bedecked with blue LEDs that their purpose is totally disguised?</p>
<p><span id="more-127"></span></p>
<p>I have the answer. Railworks.</p>
<p>Hated by Californian lawyers &amp; Alan Tichmarsh while loved by the most dedicated gamers it is easy to dismiss Railworks as <em>too</em> hardcore. As that guy who puts his name on soundcards &amp; headsets said “Railworks&#8230; man&#8230; I can play CSS and that but Railworks&#8230; Railworks scares me.”</p>
<p>The latest in a string of hyperviolent action games Railworks raises the FPS bar to levels that would have John Romero hastily retracting <em>that</em> advertising statement. Set over a terrifying array of “routes” including the depths of the creepy English countryside and the terrifying Canadian Wilderness Railworks is a game that you’ll be playing for the rest of your life&#8230; if you can make it that far.</p>
<p>The tasks in Railworks sound deceptively simple. Perhaps you’ll be asked to run a mainline commuter service. Maybe you’ll need to engage in some sorting of freight cars. Whatever the mission brief you’ll head into your first scenario full of confidence.</p>
<p>Confidence that’ll soon vanish.</p>
<p>Each route in Railworks is infested with the most dangerous and terrifying creatures you could ever have the misfortune to lay your eyes upon. Warped&#8230; <em>things</em> follow your every move. With only a nose mounted artillery cannon and several light machine guns affixed to your train every mission ends in a frantic fight for survival.</p>
<p>These terrifying ordeals are bad enough alone but jump into one of Railworks’ many multiplayer modes and you will experience the true meaning of terror – when those&#8230; <em>things</em>&#8230; might just be your best friend.</p>
<p>Would I recommend Railworks? I think I probably would but only with the most heartfelt warning that this isn’t for the faint hearted. If you were remotely worried by Doom 3 or the labs in Stalker than Railworks, frankly, isn’t for you. For those hardened souls who’ve fought through it all and still come out on top – Railworks is the challenge you’ve been waiting for. Just don’t expect to succeed.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/127/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/127/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/127/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=127&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/08/14/railworks-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/477ec458477ec6c45cf96ea2a7a29525?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">javaguychronox</media:title>
		</media:content>
	</item>
		<item>
		<title>Valve could fix DoTA. Could.</title>
		<link>http://chinwags.wordpress.com/2010/08/13/valve-could-fix-dota-could/</link>
		<comments>http://chinwags.wordpress.com/2010/08/13/valve-could-fix-dota-could/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 19:23:42 +0000</pubDate>
		<dc:creator>Cloak Raider</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=120</guid>
		<description><![CDATA[So Valve are making a DoTA maybe. There&#8217;s been a dispute on the internet about this, but I feel that them trademarking the DoTA name, and then hiring the main man on the Warcraft 3 mod is sort of conclusive,  unless they hired him so that they can dress him up in hats and shoot [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=120&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img title="THE DOTA CYCLE" src="http://filesmelt.com/dl/CYCLEOFADOTACLONE.png" alt="ARGHhhh" width="497" height="177" /></p>
<p>So Valve are making a DoTA maybe. There&#8217;s been a dispute on the internet about this, but I feel that them trademarking the DoTA name, and then hiring the main man on the Warcraft 3 mod is sort of conclusive,  unless they hired him so that they can dress him up in hats and shoot nerf guns at him or something. But will they fix the problems that surround DoTA, or will they actually screw up for once?</p>
<p><span id="more-120"></span></p>
<p>People utterly hate DoTA. If you&#8217;ve been under a rock for the past decade, then DoTA is a fairly new genre, where teams of heroes compete against each other to destroy the opposing base, through levelling up by killing AI controlled &#8220;Creeps&#8221; and other players. They then use the gold and experience to buy items and level skills and stats. The concept itself is quite solid, and it&#8217;s interesting game. Fast paced and satisfying. There&#8217;s nothing wrong with the actual game, but the reason people hate it is because the community is utter shite. There is not a community in any game that is worse than in the DoTA clones. You think Counterstrike&#8217;s is bad? Play for a day amongst the Heroes of Newerth community and you will earn a sense of loathing you probably thought was unachievable. Why is this so? I&#8217;ve drawn a diagram, which is in the title preview thing.</p>
<p>There. I did science. The nature of the game, how close the teams have to be to ensure victory and what is at stake (HoN and LoL both have some form of persistant ranking, this means that internet fame is on the line, and everyone knows that is oh so important). For HoN, it&#8217;s PSR. Player Skill Rating. A coveted resource that decides how good you are. The higher the PSR, the &#8216;better&#8217; you are at the game. (You start at 1500 PSR and the amount you lose is decided by the PSR&#8217;s of your team and of theirs, if they are decided higher than you, you gain more for the victory and lose more in defeat) You immediatly know what sort of game you&#8217;re playing when you have guides on the internet telling you how to get a better PSR, <a href="http://ihenshin.com/2009/11/hon-beginners-strategy-tips-for-noob-psr/">how to survive starting and how to get that digital ranking higher. </a></p>
<p>I&#8217;m not really experienced enough in LoL to tell you the intricacies of higher-end play, having only played a few games, but in HoN there are cocks all the way up. The issue is, as with the &#8216;formula&#8217; above, people are so dependent on the team for victory, have something riding on them winning and have invested a lot of time in the game, that they turn into absolute cocks when it comes to the other team winning. The blame game starts, fingers are pointed and it&#8217;s absolutely pathetic. So, how are Valve going to solve this? With Starcraft 2&#8242;s multiplayer leagues, something similar could be implemented. Before you start in the &#8220;Pro&#8221; leagues or higher toss, you&#8217;re thrown into a beginners league where you can learn the game with people of similar standings. This could perhaps solve people getting thrown in beyond their depth. The issue is that people who have prior experience of DoTA will end up playing it, and when they enter the practice league may introduce loathing and hatred once more. How can we possibly solve this? Active moderation, a report button. Friendly banter such as &#8220;Good luck, you&#8217;ll need it&#8221; etc being fine, &#8220;You&#8217;re a fuck who should uninstall the game and go play in traffic&#8221; being right out.</p>
<p>So providing they get the ground work done on the actual game, with perhaps some twists and turns in items, maybe some original heroes, a new mechanic here and there and Valve have the opportunity to make a good game. It&#8217;s just that they&#8217;re going to be at ends with the incredibly elitist, generally obnoxious dregs of the DoTA community.</p>
<p>Solve this and they&#8217;re golden.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/120/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/120/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/120/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/120/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/120/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/120/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/120/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/120/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=120&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/08/13/valve-could-fix-dota-could/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/427afebfe9968caeb45ad3ff33c3cf67?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Cloak Raider</media:title>
		</media:content>

		<media:content url="http://filesmelt.com/dl/CYCLEOFADOTACLONE.png" medium="image">
			<media:title type="html">THE DOTA CYCLE</media:title>
		</media:content>
	</item>
		<item>
		<title>Hidden: Source: A Hunter&#8217;s Tale.</title>
		<link>http://chinwags.wordpress.com/2010/07/16/hidden-source-a-hunters-tale/</link>
		<comments>http://chinwags.wordpress.com/2010/07/16/hidden-source-a-hunters-tale/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 18:22:13 +0000</pubDate>
		<dc:creator>badpixel89</dc:creator>
		
		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=104</guid>
		<description><![CDATA[I can smell meat. I leap down from my perch onto a catwalk, bound ten feet along it and soar up again, disappearing into the shadow of the rafters from which I came. I can see the first of the meat now. I move past it and three others; one piece has decided to break [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=104&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://s511.photobucket.com/albums/s353/BadPixel89/?action=view&amp;current=617auracopy.jpg" target="_blank"><img style="border:0 none;" src="http://i511.photobucket.com/albums/s353/BadPixel89/617auracopy.jpg" border="0" alt="hidden,source" width="473" height="158" /></a></p>
<p>I can smell meat.</p>
<p>I leap down from my perch onto a catwalk, bound ten feet along it and soar up again, disappearing into the shadow of the rafters from which I came.</p>
<p>I can see the first of the meat now.</p>
<p><span id="more-104"></span></p>
<p>I move past it and three others; one piece has decided to break from the group. Perfect. I move quickly, low to the ground.  Following.  Hunting. I hunger for the kill and feel my pulse quickening.</p>
<p>Focus.  Stay calm.</p>
<p>A mere two seconds later I&#8217;m fifteen feet above it and forty feet ahead of it, hanging bat-like above the door it&#8217;s about to walk through.  Three seconds more and claret sprays into the air, coats my knife and spills on the ground.  It whips round and fires a shotgun at where I was. Fortunately I&#8217;m already at its back again, plunging my knife in a second time and a third.  The meat falls at my feet, comically limp.  I can still taste the iron-sweet blood as I move silently through the door and back inside the dock.</p>
<p>Four to go.</p>
<p>I rapidly climb back to my perch in the rafters, from there I can better assess the situation an pick a target.  Minutes pass before all four walk onto a right angled staircase in single file.  I light a home made pipe bomb and aim it at the flat corner landing as the first two have advanced past it.  The smell of smoke and injuries reaches me a second later than the deafening explosion.</p>
<p>The meat is weak now.</p>
<p>I can smell their blood and fear, my ears pulse and my breathing becomes audible. I have to hold back.  Much as I want to give in to the blood lust I must pick my moments and focus on my attacks if I want to survive.</p>
<p>Minutes pass before one becomes isolated by it&#8217;s allies. Moving faster than it they have entered a corridor to a computer room. Leaving one in the open.  My leg muscles explode and I surge toward it. I hit it with all my weight and strength, crimson spray spouting into the air for an instant, splashing onto the ground seconds before the lifeless cadaver. I&#8217;m forced to cling high on the wall by gunfire. I hate guns.</p>
<p>Three left.</p>
<p>I hear the one closest to me reloading and launch myself through the door, down the corridor and into  the retreating flesh.  He falls to my blade only moments before the second.  The room is empty five seconds after I entered it. The last one is close.  I can smell his fear, stronger even than the fluid that is starting to spread from the necks of the two on the ground.</p>
<p>I lick the blood from my knife.  One left.  I&#8217;ll make it quick.</p>
<p>I know which direction it went and I know it can only lead to one place.  I take an alternate route, through a narrow corridor, right, along the second corridor and out onto a catwalk.  I vault the railing, spinning as I fall and hit the ground in motion.  Swiftly pouncing towards the only door it could use.  I&#8217;m mid flight when it emerges and still airborne as my knife glides through the of my final victim.</p>
<p>I hunch over the corpse and place my testicles in it&#8217;s mouth.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/104/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=104&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/07/16/hidden-source-a-hunters-tale/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/966f0226ccd2767837e67d37c31e727a?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">badpixel89</media:title>
		</media:content>

		<media:content url="http://i511.photobucket.com/albums/s353/BadPixel89/617auracopy.jpg" medium="image">
			<media:title type="html">hidden,source</media:title>
		</media:content>
	</item>
		<item>
		<title>Guest Post: Creed&#8217;s X-Com Diary, Part 8</title>
		<link>http://chinwags.wordpress.com/2010/07/13/guest-post-creeds-x-com-diary-part-8/</link>
		<comments>http://chinwags.wordpress.com/2010/07/13/guest-post-creeds-x-com-diary-part-8/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 16:36:19 +0000</pubDate>
		<dc:creator>imperialcreed</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[apocalypse]]></category>
		<category><![CDATA[incompetence]]></category>
		<category><![CDATA[j-server]]></category>
		<category><![CDATA[x-com]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=89</guid>
		<description><![CDATA[Ahoy there, intrepid reader. This is Part 8 of an ongoing series of play diaries written by J-Server lifer Imperial Creed (aka Barry White), chronicling his attempt to play through a campaign of X-Com: Apocalypse with agents named for J-Server members. If there&#8217;s a point to any of it, it is this: Don&#8217;t leave the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=89&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Ahoy there, intrepid reader. This is Part 8 of an ongoing series of play diaries written by J-Server lifer Imperial Creed (aka Barry White), chronicling his attempt to play through a campaign of X-Com: Apocalypse with agents named for J-Server members. If there&#8217;s a point to any of it, it is this: Don&#8217;t leave the fate of Humanity in the hands of J-Server.</em></p>
<p><em>You can find Part 1 of the diary <a href="http://creedblog.wordpress.com/2010/05/10/the-great-j-server-x-com-diary-part-1/">at Creed&#8217;s blog</a>, and follow your way back to here. The saga continues below&#8230;</em></p>
<p><span id="more-89"></span>We got hit. And we got hit hard.</p>
<p>Osiron, at the behest of their alien masters no doubt, launched a raid  on our base with over a dozen men. Half of them were packing Marsec  rocket launchers. The ensuing fight was&#8230; well, it was a bloodbath.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-04-19-20-18-56.jpg"><img class="aligncenter size-full wp-image-90" title="dosbox 2010-07-04 19-20-18-56" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-04-19-20-18-56.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>Four  Agents dead, four more hit so bad they nearly died from their wounds  before the battle was finished. The gangers just rushed in with no  regard for their own safety, firing high explosive rockets everywhere.  It was horrible, but my foresight to build security stations all around  the access lift saved the day I think. The automated guns took their  fair share of kills and kept the scattered enemy troops from forming up  and pushing deep into our base. By the end of the fight, I had one squad  whose members were relatively uninjured and I just dug them in around a  security station to wait for the stragglers to be picked off.</p>
<p>x25killa  was the first to die in the engagement, splattered by one rocket.  Asmodeus and his squad suffered through half a dozen rocket hits as they  tried to put some fire on the access lift before he succumbed to his  wounds. Grey Painter and Paddy were knocked unconscious by a stun  grenade and then killed when a followup rocket detonated the ammunition  on Paddy&#8217;s body. I thought Admiral was going to die defending the  science team when they  ran straight into two gangers as they were  falling back into the base.  He took several point blank hits from one  of those alien blasters before  he killed both of them with his machine  gun set to full auto. He totally earned his new Sergeant stripes.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-05-15-05-41-98.jpg"><img class="aligncenter size-full wp-image-91" title="dosbox 2010-07-05 15-05-41-98" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-05-15-05-41-98.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>As you  might have guessed from the last post, Osiron were packing some serious  heat, technology both human and alien. While I sold off most of what  they left behind (If I never see another Marsec launcher again it&#8217;ll be  too soon&#8230;) I did spot this little curiosity in among the pile. It&#8217;s  another alien weapon that, dare I say it, vaguely evokes a swastika. An  exploding swastika, judging by the description. If there&#8217;s one thing  worse than murderous aliens from another dimension, it&#8217;s murderous Nazi  aliens from another dimension. I&#8217;ll have my scientists check into it as  soon as they&#8217;re done researching the ray gun.</p>
<p>I&#8217;ve  also had to do some emergency recruitment to replace slain agents and to  help cover for those injured agents currently healing up in my medical  bay. Dr. Dick, Da&#8217;Jobat and Bad Pixel are among the new hires. If they  last longer than a week I&#8217;ll be very surprised. Ground missions are only  going to get tougher now, and with the majority of my troops injured to  some degree I&#8217;m going to have to be all the more careful when it comes  to combat.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-05-15-14-11-87.jpg"><img class="aligncenter size-full wp-image-92" title="dosbox 2010-07-05 15-14-11-87" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-05-15-14-11-87.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>Speaking  of combat, the aliens strike soon after the Osiron raid. These are  brand new types of UFO, bigger and undoubtedly tougher than the ones  we&#8217;ve seen before. I dread to think what new horrors they may be  carrying. Strictly speaking, I don&#8217;t think we&#8217;ve got any air power that  can really take them on, but I deploy my fleet of hoverbikes anyway.  They entirely fail to reach their targets before their deployment  mission is complete. Sigh. They also entirely failed to shoot down any  of these new craft. Double sigh.</p>
<p>By now,  I&#8217;m pretty pissed off. Osiron waltzed into my base and shot up some of  my best agents (and x25killa) and they&#8217;re going to get away with it  because I&#8217;ve nothing to commit to a retaliatory raid, and now the aliens  have flown by in shiny new ships and dumped a truckload more  extraterrestrial scum on my city while I&#8217;m still trying to recover.  Bastards. I&#8217;m not going to stand for this. I&#8217;m not going to just sit and  wait for another alert. I saw the building the aliens were dropped  into, so I load up the J-Mobile with every able bodied agent and send  them over there as soon as the sky is clear. I&#8217;m not going to give them a  chance to get settled.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-02-48-66.jpg"><img class="aligncenter size-full wp-image-93" title="dosbox 2010-07-07 13-02-48-66" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-02-48-66.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>In Apocalypse you can send agents to investigate any building you  please. If you don&#8217;t find any aliens, you&#8217;ll piss off the organisation  that controls the building, but I don&#8217;t think that&#8217;s going to be a  problem here.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-03-51-59.jpg"><img class="aligncenter size-full wp-image-94" title="dosbox 2010-07-07 13-03-51-59" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-03-51-59.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>They&#8217;re here all right. My agents deploy onto the factory floor, all  wide open space punctuated by the odd gantry or engine assembly. It  takes us all of half a second to spot our first targets.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-04-47-02.jpg"><img class="aligncenter size-full wp-image-95" title="dosbox 2010-07-07 13-04-47-02" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-04-47-02.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>Why they all decided to hide up there, I&#8217;ll never know. It&#8217;s a tower  with only one exit at the bottom, with minimal cover and of fragile  construction. I actually grinned when I saw this. The aliens are already  boxed in nice and neatly for us. If we can avoid the return fire we  should be able to complete this mission relatively quickly.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-06-03-04.jpg"><img class="aligncenter size-full wp-image-96" title="dosbox 2010-07-07 13-06-03-04" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-06-03-04.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>The aliens pop smoke and try to do a runner from the bottom of the  tower, but five angry X-Com agents with weapons set to full auto make  very, very short work of the breakout attempt. Five aliens dead in as  many seconds and they don&#8217;t even get a single shot off. It&#8217;s glorious. I  think there might still be a few left in the tower, so I move the  second squad of four agents around the other side to cover the exit  while the first squad covers them. It&#8217;s then that someone spots this  little fellow:</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-14-63.jpg"><img class="aligncenter size-full wp-image-97" title="dosbox 2010-07-07 13-07-14-63" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-14-63.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>It&#8217;s small, blue and ugly as all hell. And it comes barreling towards my  agents&#8230;</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-29-41.jpg"><img class="aligncenter size-full wp-image-98" title="dosbox 2010-07-07 13-07-29-41" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-29-41.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>&#8230;while trailing smoke. This can&#8217;t be good, and I order my agents to  open fire on the little blue monster. It keeps coming, dodging fire like  some kind of ninja, until&#8230;</p>
<p><a href="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-45-97.jpg"><img class="aligncenter size-full wp-image-99" title="dosbox 2010-07-07 13-07-45-97" src="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-45-97.jpg?w=497&#038;h=397" alt="" width="497" height="397" /></a></p>
<p>&#8230;Sweet. Zombie. Jesus.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/89/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/89/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/89/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/89/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/89/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/89/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/89/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/89/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=89&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/07/13/guest-post-creeds-x-com-diary-part-8/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15584c78cb873942b0a541c35c6cbd0e?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">imperialcreed</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-04-19-20-18-56.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-04 19-20-18-56</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-05-15-05-41-98.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-05 15-05-41-98</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-05-15-14-11-87.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-05 15-14-11-87</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-02-48-66.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-02-48-66</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-03-51-59.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-03-51-59</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-04-47-02.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-04-47-02</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-06-03-04.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-06-03-04</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-14-63.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-07-14-63</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-29-41.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-07-29-41</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/07/dosbox-2010-07-07-13-07-45-97.jpg" medium="image">
			<media:title type="html">dosbox 2010-07-07 13-07-45-97</media:title>
		</media:content>
	</item>
		<item>
		<title>Snow Blinder</title>
		<link>http://chinwags.wordpress.com/2010/03/04/snow-blinder/</link>
		<comments>http://chinwags.wordpress.com/2010/03/04/snow-blinder/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 19:34:27 +0000</pubDate>
		<dc:creator>drugcrazed</dc:creator>
				<category><![CDATA[review]]></category>
		<category><![CDATA[Project: Snowblind]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=81</guid>
		<description><![CDATA[Anyone remember Project: Snowblind or is it just me? I&#8217;ve just finished it, and am itching to play it again now. If it&#8217;s the last thing I do I&#8217;ll sing this game&#8217;s praises from the rooftops so more people play it, even in this age of Call of Duties, Mass Effects and Bioshocks. It&#8217;s not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=81&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Anyone remember Project: Snowblind or is it just me? I&#8217;ve just finished it, and am itching to play it again now. If it&#8217;s the last thing I do I&#8217;ll sing this game&#8217;s praises from the rooftops so more people play it, even in this age of Call of Duties, Mass Effects and Bioshocks. It&#8217;s not even a very long game, so you can easily make room for it in your schedule.<span id="more-81"></span></p>
<p><a href="http://drugcrazed.files.wordpress.com/2010/01/snowblind-2010-01-17-13-25-10-78.jpg?w=497"><img class="aligncenter" title="Snowblind" src="http://drugcrazed.files.wordpress.com/2010/01/snowblind-2010-01-17-13-25-10-78.jpg?w=497&#038;h=372" alt="" width="497" height="372" /></a></p>
<p>What was the premise of this game I&#8217;ve never heard of I hear the voices in my head ask? Well dear schizophrenic tendencies, this game involved a civil war in China, in which the international community have of course stuck their noses in to help keep the peace. You get to play as Nathan Frost, some grunt or somesuch, who, while rather foolishly running to save a man down, gets blown to pieces, meaning he gets to be bionically enhanced. If I sound cutting about the back story, then it&#8217;s probably because I am.</p>
<p>The back story isn&#8217;t why I suggest you go find this game, just like you don&#8217;t play Crysis for its story. You should play Snowblind because it was the first shooter that got augmentations right<a href="#appendix">*</a><a name="return"></a>. You are actually meant to be a supersoldier, as opposed to one that somehow survives magnum clips being unloaded in the face because they get behind cover.</p>
<p>It wasn’t that they were new ideas. None of them were. Yet they work perfectly in this world. The reflex boost that essentially slows everyone else down, perfect for when you need to rush through the horde with your shotgun, is bullet time without the jump. The ballistic shield, great for when you can’t get out of a corner, is a well known idea. The vision augmentation for when you get scared of the dark, and need to see cloaked people or through walls is just night vision goggles crossed with a wall hack. Cloaking is obvious, and the electrical storm you can send at them feels eerily like force lightning.</p>
<div class="wp-caption aligncenter" style="width: 507px"><a href="http://drugcrazed.files.wordpress.com/2010/01/snowblind-2010-01-15-18-02-11-48.jpg?w=497"><img title="Sgt Major Chung" src="http://drugcrazed.files.wordpress.com/2010/01/snowblind-2010-01-15-18-02-11-48.jpg?w=497&#038;h=372" alt="" width="497" height="372" /></a><p class="wp-caption-text">A very shouty soldier, who happens to also be a biomod - One of the 2 others you meet</p></div>
<p>On their own, they sound pathetic, but the old adage better than the sum of all its parts has never been truer. The advantage these brought were you could decide how you would take on the enemy on your terms, and this is without speaking about the weapons you also get, each of which has a secondary fire. Once you get into the last 2 hours or so of the game, you’ll have a rail gun, a gun which can fire drones to kill the enemy while you sit there giggling like a maniac, a sniper rifle which can either kill or convert them, and all manners of secondary ordinance. If you even decide that you just want to sneak around them and hack the security, that option was available on more than one occasion.</p>
<p>Even better, they took time to add the little touches that make gamers want to find the writers and hug them close. The wonderful Ed from Gaming Daily spoke about how background chatter in games makes him happy <a href="http://www.gamingdaily.co.uk/2009/i-hear-voices" target="_blank">here</a>, and Snowblind fills that criteria. When you send those little drones to go kill them, the enemies fire at them, barking questions and wondering what to do. When you bring yourself back from the brink of death with a nanoboost, they shout “He’s not dead, he’s not dead!” All of which makes me cackle while I blast them to kingdom come.</p>
<p>Put down that Mass Effect 2 box that arrived while you were reading this and go find Project: Snowblind. I can find it for £3.45, which is easily affordable. You don’t have to worry about compatibility either; it’s sufficiently young enough for Windows not to throw a hissy fit. A quick warning though, I occasionally had it crash on 64bit Vista. Whether it didn’t like 64 bit or Vista remains to be seen, but the save points it throws at you every 3 seconds are very helpful with that.</p>
<p><a name="Appendix"></a>*Yes, Deus Ex used augmentations and got them right. But calling it a shooter is plain folly in my eyes. <a href="#return">Return to reading</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/81/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/81/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/81/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=81&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/03/04/snow-blinder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/755370cbd85cc0731712a619fb9dda9b?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">drugcrazed</media:title>
		</media:content>

		<media:content url="http://drugcrazed.files.wordpress.com/2010/01/snowblind-2010-01-17-13-25-10-78.jpg?w=497" medium="image">
			<media:title type="html">Snowblind</media:title>
		</media:content>

		<media:content url="http://drugcrazed.files.wordpress.com/2010/01/snowblind-2010-01-15-18-02-11-48.jpg?w=497" medium="image">
			<media:title type="html">Sgt Major Chung</media:title>
		</media:content>
	</item>
		<item>
		<title>Mount and Blade &#8211; Warband Beta</title>
		<link>http://chinwags.wordpress.com/2010/02/28/mount-and-blade-warband-beta/</link>
		<comments>http://chinwags.wordpress.com/2010/02/28/mount-and-blade-warband-beta/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 16:53:07 +0000</pubDate>
		<dc:creator>Cloak Raider</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=68</guid>
		<description><![CDATA[So, the Mount and Blade Warband Multiplayer beta is out, and it&#8217;s pretty&#8230;pretty&#8230;well there&#8217;s no words to really describe it. It&#8217;s a middle part between &#8220;It&#8217;s quite good&#8221; and &#8220;It&#8217;s needs some work&#8221;. So is it Mount and Blade WARRGGGHband, or is it Mount and Blade Poorband? Apologies for the pun, hit me later. See [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=68&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture.png"><img class="aligncenter size-full wp-image-69" title="OMG Knights" src="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture.png?w=497&#038;h=224" alt="OMG Knight" width="497" height="224" /></a></p>
<p><a href="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture.png"></a>So, the Mount and Blade Warband Multiplayer beta is out, and it&#8217;s pretty&#8230;pretty&#8230;well there&#8217;s no words to really describe it. It&#8217;s a middle part between &#8220;It&#8217;s quite good&#8221; and &#8220;It&#8217;s needs some work&#8221;. So is it Mount and Blade WARRGGGHband, or is it Mount and Blade Poorband? Apologies for the pun, hit me later.</p>
<p><span id="more-68"></span></p>
<p>See this as a very very close version of the original Mount and Blade, but from looking at it so far, some of the best improvements have been in the graphics department. Metal armour has a nice shine to it, blood on weaponry looks like actual blood rather than someone attacking a ketchup sachet, and the weather is suitable, although I&#8217;ve yet to see a night map in the beta, at least one that any servers are playing. To use a worthless tagline for the game, it&#8217;s like if the multiplayer for Dark Messiah wasn&#8217;t terrible, and didn&#8217;t have morons who simply spam spells while standing at the back being thick. The Battlefield 2 of medieval fighting games. It&#8217;s got all the staple gamemodes, point control with tickets (ala BF2), Capture the Flag, Team Deathmatch, but with one interesting addition. Siege. The idea being that one side has a castle and the other&#8230;doesn&#8217;t. It&#8217;s got ladders, siege towers, and those pretty awesome slit castle things that you can shoot the face off the nearest Saranid from.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture2.png"><img class="aligncenter size-full wp-image-70" title="Oh god." src="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture2.png?w=497&#038;h=223" alt="Get the doctor!" width="497" height="223" /></a></p>
<p>So, having used the tagline that its Dark Messiah-ish, which many consider to have the best sword fighting in any first person game ever, how does it shape up? Well. Feh. Sometimes it feels natural and brilliant, with sword swings either clanging against an opponent&#8217;s parry, or slashing against armour or flesh, and the other times it feels really pathetic. The clunk of hitting a shield sounds so uninspiring, and it feels annoyingly static and clunky.</p>
<p>Parrying being rather the art form of lucky, with the idea behind it despite being sound, in practice ends up useless, as you die when your shield breaks. Of course there is the ever-present element of spam, and it&#8217;s here in force. People running forward slashing away with their two-handed glaive or sledgehammer will often reap kills with zero effort, mainly down to the attack speed being outrageously fast, and the time between blocking a blow and attacking being too slow. Kicking an enemy feels totally uninspiring as well, being very hit and miss in nature and often not actually staggering them enough to get a hit in, before they block.</p>
<p><a href="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture3.png"><img class="aligncenter size-full wp-image-71" title="2012 Javelin Event - Jorgsson takes to the plate." src="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture3.png?w=497&#038;h=224" alt="2012 Javelin Event - Jorgsson takes to the plate." width="497" height="224" /></a></p>
<p>Interesting enough, it also has a form of gold system. You see, you purchase all of your armour, weapons, arrows and other curios upon spawning with a set amount of starting gold. From then on it seems to go into wizardry, with amounts awarded from killing enemies being unexplainable, and the gold you are left with after death varying from colossal mounds to pennies. It also has an interesting, yet fiddly Character creator, meaning that you aren&#8217;t entirely faceless, until you put on any form of armour and then all personality is lost. It also suffers from a massive case of Oblivion face, in that every woman is absolutely hideous, and some faces defy logic. The lack of documentation hurts it badly, though being a beta, it&#8217;s expected. So is it worth it? The original is currently on Impulse at around £5.00 (at time of article), and the singleplayer variant is fun on its own. See this as an unfinished, but highly interesting, Battlefield: Medieval.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/68/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/68/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/68/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/68/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/68/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/68/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/68/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/68/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=68&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/02/28/mount-and-blade-warband-beta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/427afebfe9968caeb45ad3ff33c3cf67?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Cloak Raider</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture.png" medium="image">
			<media:title type="html">OMG Knights</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture2.png" medium="image">
			<media:title type="html">Oh god.</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/02/mount-and-blade-picture3.png" medium="image">
			<media:title type="html">2012 Javelin Event - Jorgsson takes to the plate.</media:title>
		</media:content>
	</item>
		<item>
		<title>Shattered horizon. A flawed gem.</title>
		<link>http://chinwags.wordpress.com/2010/02/26/shattered-horizon-a-flawed-gem/</link>
		<comments>http://chinwags.wordpress.com/2010/02/26/shattered-horizon-a-flawed-gem/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 14:24:27 +0000</pubDate>
		<dc:creator>dsvella</dc:creator>
				<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=30</guid>
		<description><![CDATA[What happens when you mix a company well known for 3D benchmarking software, and a potentially groundbreaking idea? A simple but hardware taxing shooter. If I am honest this game has some problems. The graphics engine is demanding, with little reason. This is a picture in the game on low and here is one on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=30&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://chinwags.files.wordpress.com/2010/02/splash-banner1.jpg"><img class="aligncenter size-full wp-image-61" title="Splash banner" src="http://chinwags.files.wordpress.com/2010/02/splash-banner1.jpg?w=497" alt=""   /></a></p>
<p>What happens when you mix a company well known for 3D benchmarking software, and a potentially groundbreaking idea? A simple but hardware taxing shooter. If I am honest this game has some problems. The graphics engine is demanding, with little reason. This is a picture in the game on <a href="http://chinwags.files.wordpress.com/2010/02/low-q.jpg" target="_blank">low </a>and here is one on <a href="http://chinwags.files.wordpress.com/2010/02/high-q.jpg" target="_blank">high</a>. Much difference? Not for me at least. Quite the controversy has sprouted over the games requirements. DX10 and Vista are needed. To a lot of people this hasn&#8217;t gone down well but I am<a href="http://store.steampowered.com/hwsurvey/directx/" target="_blank"> personally amazed </a>that there are so many people on XP still (over 40% on the steam survey for Jan 2010). I mean with the whole second coming that was 7 I thought this wouldn&#8217;t be too much to ask.</p>
<p><span id="more-30"></span></p>
<p>The game is a simple set of team games. CTF, Point control, team death match, and so on. We have all been here before. The new thing here is that it&#8217;s done in a zero-g environment. You&#8217;re essentially a man in a spacesuit, with a jet pack, and a gun. Rather spartan in nature, but it does work in the games favour. You get none of the COD &#8220;He had a better weapon than me&#8221; issues.</p>
<p>But having said that, this game is rather barren on the equipment. One gun, three grenades and that&#8217;s it. This however works out in the games favour. The simple equipment and interface make things surprisingly compelling. The grenades are a nice touch. EMP can scramble your suit so you are unable to move with much rapidity. ICE are your smoke bombs and MPR are high explosive that don&#8217;t do much damage but send people pinwheeling all over.  The addition of the &#8216;magnetic boots&#8217; (which can stick to rock), allowing you to attach to any surface for greater accuracy and stability. This game is all about vantage points. Find a good view of the battle, lock to a surface and let loose.</p>
<p>Whilst the game is fun the stuff under bonnet however detracts from the experience. The net code caused serious issues with ping, lag and rubber banding. You can get randomly kicked from games that have a upper ping limit without warning. Also the server browser throws up a common player count error. Often you will see 24/20 listed. Also as I stated at the start of this review the graphics engine is demanding for no apparent reason. Since I turned the game to low settings I haven&#8217;t looked back. However I have never come across a game with such great Alt+Tab support. Almost instantaneous.</p>
<p>Overall this game has serious potential and is held back by things that could be fixed without much effort. Throw in a decent server browser, rag-doll physics, a better graphics engine, a single player practice mode,  and I will love this game.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/30/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=30&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/02/26/shattered-horizon-a-flawed-gem/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7a86dee305a44a6386eece9635d8efc5?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">dsvella</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/02/splash-banner1.jpg" medium="image">
			<media:title type="html">Splash banner</media:title>
		</media:content>
	</item>
		<item>
		<title>Death. Huh. (Yeah.)</title>
		<link>http://chinwags.wordpress.com/2010/02/22/death-huh-yeah/</link>
		<comments>http://chinwags.wordpress.com/2010/02/22/death-huh-yeah/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 22:19:25 +0000</pubDate>
		<dc:creator>devenger</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=36</guid>
		<description><![CDATA[Death. On the short list of inevitable things, right above taxes. And it&#8217;s a real nuisance, too. So why do so many games feature death heavily as a failure condition, even a punishment? As pictured above, I&#8217;ve recently been playing Spelunky, a game where my playtime is better described as how many times I&#8217;ve died [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=36&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://devenger.files.wordpress.com/2010/02/spikesbanner.png"><img title="Yes. LEVEL ONE. I failed." src="http://devenger.files.wordpress.com/2010/02/spikesbanner.png?w=497" alt="" /></a></p>
<p>Death. On the short list of inevitable things, right above taxes. And it&#8217;s a real nuisance, too. <strong>So why do so many games feature death heavily as a failure condition, even a punishment?</strong></p>
<p><strong><span id="more-36"></span></strong>As pictured above, I&#8217;ve recently been playing <a href="http://www.spelunkyworld.com/">Spelunky</a>, a game where my playtime is better described as how many times I&#8217;ve died (340!), rather than how many times I&#8217;ve completed the game (0). This is because Spelunky, like a classic roguelike, takes death to its (gaming) extreme. Once you run out of health points (or discover one of numerous ways to be impaled or crushed), you die, and you stay dead. No additional heroes behind the curtain able to continue your quest where you fell, like Mario&#8217;s considerable supply of identical twins. No power to rewind time itself and try for a more favourable outcome, as saved games allow even the least princely of heroes. The game is over.</p>
<p>Dying is an obvious method of terminating a game based on failure, since the player can see that his means of interacting with the game world &#8211; his avatar, whether it be an intrepid explorer or a military commander in a giant mech &#8211; is no longer operable. Being told that your input is no longer valued because you failed to fetch a toothpick for the quest-lady within the allotted time really stings. Reputation damaged as it may be, a future still exists for your character, so ending the game there is separating you from your game incarnation, and ultimately the game itself. (Unless failing a fetch quest is punishable by death, of course.)</p>
<p>In addition, death is something humans are programmed to fear. It&#8217;s easier to get players to see death as an unfavourable outcome than it is to explain that failing to reunite the Holy Roman Empire in 20 turns is an unfavourable outcome. (It helps that life is almost always a simple, binary state, free of ambiguity.) Plus, having the death of the protagonist as a condition for failure makes the death of the antagonists (and survival of the protagonist) an obvious condition for success, which appeals to many gamers&#8217; inner combatant (or, failing that, desire for contests of power with binary results).</p>
<p><a href="http://devenger.files.wordpress.com/2010/02/boom.png"><img title="Bombs should be treated with respect and caution." src="http://devenger.files.wordpress.com/2010/02/boom.png?w=497" alt="" /></a></p>
<p>So death is a great solution for games in need of a game over mechanic, adding a clear defeat condition &#8211; required for building tension and maintaining player immersion, and helpful for establishing a victory condition too. <strong>So why do so many games dilute death by letting you ignore and reverse it?</strong></p>
<p>The &#8216;save game&#8217; has become a common trope of most games in many genres. One benefit is obvious, and almost without exception a good thing &#8211; you can stop playing, quit the game, and resume play later. The more dubious benefit is that it serves as a backup that shields you from even your most fundamental mistakes.</p>
<p><em>You have fought your way through a skyscraper full of hired goons, with your varied arsenal of weapons and time-slowing powers, and reach the roof in time to see your nemesis escaping via a helicopter, with bulletproof glass making direct fire ineffective. You only have time for a few tactical shots; you need to think fast. The -whole game- has escalated to this point. The tension should be palpable.</em></p>
<p><em>You don&#8217;t see the trick and they get away, leaving you presumably for dead, more goons inevitably to end you. But after reloading your save game from when you had just reached the roof, you get it on your second try, destroying the helicopter with conveniently collapsable building supports. No missed opportunity, no lost hope. Little tension. Less feeling of achievement.</em></p>
<p><a href="http://devenger.files.wordpress.com/2010/02/maxpayne.png"><img title="He doesn't look satisfied to me." src="http://devenger.files.wordpress.com/2010/02/maxpayne.png?w=497" alt="" /></a></p>
<p>The moment we use save games in this way, death is reduced to nothing more than a speedbump. There is no cost to causing your own demise other than the time taken to restore your saved game, and the jarring transition into a past incarnation. Even worse, it can function as a punishment for players who have failed to see beyond the game &#8211; who do not tap their immersion away with judicious use of the &#8216;quick save&#8217; key, bound to their keyboard by developers who understand that anything less would be harsh, even unfair.</p>
<p><strong>I think developers should do better.</strong> Death is a powerful mechanic that can give players something to really value, but should be used carefully, even sparingly. If sending players back to the start of the game is unacceptable, then perhaps death is not the right defeat condition to use, since you reap few of its benefits whilst wasting players&#8217; time. If the nature of the game makes death the only likely demise for the player&#8217;s avatar, the story for one character ending due to death doesn&#8217;t have to result in the loss of all progress; having new protagonists who are not what their deceased predecessors are and do not inherit all their defining features can make losses genuine but not game-breaking. If having players lose progress is such a bad thing since they would have to repeat a part of the game that was not fun to play, perhaps you can find a less repetitive way for players to get back what they have lost &#8211; or perhaps you should be concerned that parts of your game aren&#8217;t fun to play!</p>
<p>I&#8217;ve been enjoying Spelunky despite a lack of a save game facility. Admittedly the game does not require long to complete, so the desire to leave the game half-completed and resume later is reduced. But saving between levels is something the game could incorporate relatively easily. The lack of save games, though, is a blessing; the game would be easy to complete and discard if death was no obstacle, but that it is, and it is one that will defeat you regularly and for a time consistently, keeps each attempt at completion tense, each minor success more potent, and each crashing failure just leaving you begging for more. The game is confident enough that it&#8217;s fun to play again and again, and impressively, it really is.</p>
<p><a href="http://devenger.files.wordpress.com/2010/02/quit.png"><img title="One of the few to escape alive." src="http://devenger.files.wordpress.com/2010/02/quit.png?w=497" alt="" /></a></p>
<p>Those 340 dead Spelunkers each mattered. I cared about (some of) them. They are gone, and nothing directly succeeds them, but that&#8217;s okay. We can have our fun without having pressed a key and saved it.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/36/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/36/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/36/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/36/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/36/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/36/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/36/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/36/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=36&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/02/22/death-huh-yeah/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/84aaf04d5f38810845867c8586c28e54?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">devenger</media:title>
		</media:content>

		<media:content url="http://devenger.files.wordpress.com/2010/02/spikesbanner.png" medium="image">
			<media:title type="html">Yes. LEVEL ONE. I failed.</media:title>
		</media:content>

		<media:content url="http://devenger.files.wordpress.com/2010/02/boom.png" medium="image">
			<media:title type="html">Bombs should be treated with respect and caution.</media:title>
		</media:content>

		<media:content url="http://devenger.files.wordpress.com/2010/02/maxpayne.png" medium="image">
			<media:title type="html">He doesn&#039;t look satisfied to me.</media:title>
		</media:content>

		<media:content url="http://devenger.files.wordpress.com/2010/02/quit.png" medium="image">
			<media:title type="html">One of the few to escape alive.</media:title>
		</media:content>
	</item>
		<item>
		<title>Surviving Minecraft</title>
		<link>http://chinwags.wordpress.com/2010/02/21/surviving-minecraft/</link>
		<comments>http://chinwags.wordpress.com/2010/02/21/surviving-minecraft/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 23:42:21 +0000</pubDate>
		<dc:creator>HermitUK</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=20</guid>
		<description><![CDATA[Hermit ventures into the pixellated, blocky world of minecraft. But how long can he survive?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=20&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://chinwags.files.wordpress.com/2010/02/banner1.png"><img class="aligncenter size-full wp-image-26" title="Banner" src="http://chinwags.files.wordpress.com/2010/02/banner1.png?w=497&#038;h=223" alt="" width="497" height="223" /></a></p>
<p style="text-align:left;">Minecraft is something of a quiet obsession of mine. I&#8217;ve spent entire days building everything, from dinosaurs to clock towers to Edoras. It&#8217;s such a simple game, but at the same time throroughly absorbing. For anyone who has bought the game, /indev/ is the place to play. It&#8217;s a work in progress of the next major build. For now, it remains limited to single player, but multiplayer survival antics are not far off. And even now, in its half finished state, it&#8217;s proof that Minecraft is a very interesting game. It isn&#8217;t just about satisfying our urge to play with LEGO anymore. It&#8217;s also about exploring, crafting, hunting, and surviving.</p>
<p>So what does this entail? What exactly can you look forward to, should you part with the £9 it currently costs to buy Minecraft? This, more or less, is the answer. One man (specifically, <a title="HermitUK's Minecraft Skin" href="http://minecraft.net/skin/skin.jsp?user=HermitUK" target="_blank">this man</a>) and one goal. To not die horribly.</p>
<p><span id="more-20"></span></p>
<p><!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } -->First up, Minecraft needs to generate a random level. I&#8217;ve gone with a <a title="Level Generator" href="http://farm5.static.flickr.com/4001/4376558233_79414520a7_o.png" target="_blank">fairly standard setup</a> here, but should you wish there&#8217;s options for floating islands or endless forests, or even hell itself. Ingame there&#8217;s also a difficulty option in the menu. For amusement purposes I&#8217;ve set it to hard, which basically means more enemies, with more health, doing more damage.</p>
<p>Anyway, I hit create and the game is up and running. The first thing you&#8217;ll see on spawning is the inside of a <a title="Spawn House" href="http://farm5.static.flickr.com/4049/4377306550_438f6ee607_o.png" target="_blank">very basic wooden house</a>, which will serve as a decent enough base for now.</p>
<p>I head outside for a look around, and it seems I&#8217;ve got lucky with the spawn location. It&#8217;s next to the water, which offers a bit of defence and will be perfect for irrigating some farmland. Facing inland, it seems I&#8217;m at the bottom of a small cliff, which means I&#8217;ve got a supply of stone right on my doorstep. There&#8217;s also <a title="Cave :o" href="http://farm5.static.flickr.com/4061/4376558639_a3ef513de7_o.png" target="_blank">a cave entrance</a>, so I make a mental note to explore that later.</p>
<p>It&#8217;s already midday, though, and I have other priorities right now. To do anything useful in /indev/ you need tools. I can make some, but I need to find a good supply of wood first. I head up to the top of the hill next to the house, and start<a title="Take that, wood" href="http://farm3.static.flickr.com/2752/4377307052_396e9f2733_o.png" target="_blank"> punching down some trees</a>.</p>
<p>A short time later and I&#8217;ve got myself <a title="Look at all that wood" href="http://farm3.static.flickr.com/2729/4376558979_3df0b24d20_o.png" target="_blank">a nice supply of wood</a>. As a bonus, some saplings drop from the leaves. I can plant these near my abode and they&#8217;ll grow into trees after a while. A constant supply of wood on my doorstep should prove useful.</p>
<p>By now it&#8217;s late afternoon, so I make a dash back to the house. The key rule of /indev/ is not to get caught outside at night. It&#8217;s when the beasties spawn. So having blocked up the front door, I quickly put in a staircase and fortify the roof of the house. This gives me a good vantage point where I can survey the area in relative safety. Last thing I want is to open the door in the morning and get eaten by a spider.</p>
<p>I also move one of the torches from downstairs up onto the roof. Enemies spawn in dark places, so this should stop them popping in above, at least. I finish the rooftop renovations just as <a title="Foreboding" href="http://farm3.static.flickr.com/2747/4377307406_319ab0c8cc_o.png" target="_blank">the sun sets</a> on the horizon.</p>
<p>Still, it&#8217;s not like I&#8217;m afraid of the dark. How bad can it be, right?</p>
<p>As far as cliffhanger endings go it&#8217;s a little dull, I grant you. But next time I&#8217;ll be making stuff and breaking rocks. Swords are also used. Don&#8217;t forget that Minecraft is also worth buying soon if it interests you, being 50% cheaper  while still in the alpha stages of development.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/20/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=20&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/02/21/surviving-minecraft/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/92805c001fdc3668717166218d859aac?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">HermitUK</media:title>
		</media:content>

		<media:content url="http://chinwags.files.wordpress.com/2010/02/banner1.png" medium="image">
			<media:title type="html">Banner</media:title>
		</media:content>
	</item>
		<item>
		<title>Face it &#8211; We can&#8217;t get what we want</title>
		<link>http://chinwags.wordpress.com/2010/02/18/face-it-we-cant-get-what-we-want/</link>
		<comments>http://chinwags.wordpress.com/2010/02/18/face-it-we-cant-get-what-we-want/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 13:40:22 +0000</pubDate>
		<dc:creator>dsvella</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DRM]]></category>

		<guid isPermaLink="false">http://chinwags.wordpress.com/?p=6</guid>
		<description><![CDATA[&#8230;Written By DSVELLA What do we want? NO DRM! when do we want it? NOW Are we likely to get it? &#8230;.no So you may have seen that Ubisoft went seriously too far with it&#8217;s DRM. If you haven&#8217;t here&#8217;s a brief run down: when playing assassins creed 2 you MUST have a constant net [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=6&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230;Written By <em>DSVELLA</em></p>
<p>What do we want? NO DRM!<br />
when do we want it? NOW<br />
Are we likely to get it? &#8230;.no</p>
<p>So you may have seen that Ubisoft went seriously too far with it&#8217;s DRM. If you haven&#8217;t here&#8217;s a brief run down: when playing assassins creed 2 you MUST have a constant net connection. Failure to do this you get booted from the game and lose any unsaved data and access to your saves until you reconnect.</p>
<p>Madness, I know. Now if I am honest I doubt we will see this actually happen. My guess is that they have something up their sleeves that&#8217;s only mildly evil and they will bring it out when the net rage reaches a high point.</p>
<p>However we as gamers have a more serious issue on our hands.</p>
<p><span id="more-6"></span></p>
<p>DRM is here, and it&#8217;s not going away. We are going to have to deal with this as a group. The arguments made against DRM are moot point. Companies are wanting to protect their investment from theft and make as much money as possible. People will still pirate their games even if it&#8217;s easy to get ahold of or if a demo is out. We are going to have to live with it but that doesn&#8217;t mean accepting ideas like those from ubi! We need to get behind ideas that we as a group are comfortable with.</p>
<p>This is very much an argument of choosing the lesser of two evils. There is going to be some experimenting from the games companies. We also have to accept the fact that no service is going to be perfect. Steam is lauded as one of the best DRM solutions but it still has issues. Think of many big names that have been released on their service only for the authentication servers to die from so many people trying to access them en mass. We are going to have to accept a few drawbacks to get something that we can live with.</p>
<p>A more chilling thought is that we may have to live with GFWL. The reason? Many developers are seeing Down Loadable Content (DLC) as a new means to make money and improve on their games. They are going to need to have some kind of infrastructure to distribute it. GFWL offers the best system and I have not seen anyone else with one thats works for any game (as in a add on that is not a publishers own brand system).</p>
<p>We need to find a system thats half way decent and support it. That way we can encourage change.</p>
<p>Also I would like to see publications to take a more serious stand on this issue. I am hoping that when AC2 comes to review and that this DRM is still present that they get slammed for it. However I somehow doubt it.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/chinwags.wordpress.com/6/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/chinwags.wordpress.com/6/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/chinwags.wordpress.com/6/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/chinwags.wordpress.com/6/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/chinwags.wordpress.com/6/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/chinwags.wordpress.com/6/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/chinwags.wordpress.com/6/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/chinwags.wordpress.com/6/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chinwags.wordpress.com&amp;blog=12037937&amp;post=6&amp;subd=chinwags&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://chinwags.wordpress.com/2010/02/18/face-it-we-cant-get-what-we-want/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/7a86dee305a44a6386eece9635d8efc5?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">dsvella</media:title>
		</media:content>
	</item>
	</channel>
</rss>
